Christian Stockinger

Software Engineering

Technical systems, game development, and architectural rigor. These projects highlight a focus on C#, Unity, and scalable backend platforms that power games, SaaS products, and interactive applications.

ShutterQuest
.NETAuth0StripeContentfulAdobe Lightroom SDKOpenAPI

ShutterQuest

End-to-end SaaS platform designed for professional photographers. Built the Auth0-secured REST API, Stripe subscription lifecycle, multi-brand gallery system, and a Lightroom Classic publish plugin that turns catalog collections into live client galleries with a single click.

Visit ShutterQuestSaaS · Photography
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Halcyon Moon
Unity 3DWebGLProducer

Halcyon Moon

Game Jam entry: a lunar base builder with horror undertones. Led development and production, shipping a WebGL build with custom shaders and atmospheric lighting.

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Shall Not Dig
UnityC#1Up Jam

Shall Not Dig

You shall not dig – you must climb. In this 3D platformer, reach the top before the lava reaches you, or be swallowed by the rising heat. Built for the 1Up Jam, placing 2nd of 11 entries.

Play on itch.ioRank 2 Winner
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Open Source

Find more on GitHub

These are selected highlights. Explore more repositories, tools, and experiments on my GitHub profile.

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Core Competencies

The Engineering Stack

C# / .NET

Object-oriented design, async/await patterns, and clean architecture for maintainable game systems and application backends.

Unity Engine

Physics systems, AI behavior trees, shader programming, and performance optimization across mobile, desktop, and VR.

DevOps

CI/CD pipelines with GitLab, Docker containerization, and automated build workflows for reliable multi-platform releases.

Cross-Platform

Multi-target builds for Windows, Linux, Android, iOS, WebGL, and VR headsets from a single Unity codebase.